CHAPTER 6

SPECIAL MUNITIONS

Section I

IMPROVED CONVENTIONAL MUNITIONS AND
DUAL-PURPOSE IMPROVED CONVENTIONAL MUNITIONS

6-1. CHARACTERISTICS OF ICM AND DPICM

Improved conventional munitions are base-ejection projectiles that consist of a mechanical time fuze and a body assembly containing a number of submunitions. There are two types of ICM rounds: the antipersonnel (AP) round and the dual-purpose (DP) round.

a. The AP round is most effective against unwarned, exposed personnel. When the fuze functions, a black powder expelling charge forces the grenades out through the base of the projectile. Small vanes on the grenade flip upward, arming the grenade and stabilizing it in flight. When the striker plate (on the base of the grenade) contacts the ground, the grenade is hurled upward 4 to 6 feet and then detonates.

b. The DP round is most effective against lightly armored vehicles and other materiel. However, it is also effective against personnel. After the grenade is ejected, a ribbon streamer arms and stabilizes it. Upon impact, a shaped charge that can pierce light armor is detonated. Also, fragments which are effective against personnel are expelled.

c. Table 6-1 shows the number of grenades in the various ICM rounds.

6-2. CALL FOR FIRE AND ADJUSTMENT

The call for fire for ICM is the same as any call for fire. The observer identifies which type of ICM he wants to be fired in effect by referring to antipersonnel ICM as APICM and to DPICM as ICM. Procedures for the adjustment of ICM are similar to those for a normal HE adjustment. Exceptions are discussed below.

a. Range and Deviation. Because of the size of the effects pattern, deviation shifts of less than 50 meters and range corrections of less than 100 meters should not be made. Normal range and deviation corrections are used when adjusting DPICM in the self-registering (SR) mode.

Table 6-1. NUMBER OF GRENADES IN EACH ICM ROUND

Figure 6-1. 105-MM APICM GRENADE

Figure 6-2. 155-MM OR 203-MM APICM GRENADE

Figure 6-3. 155-MM OR 203-MM DPICM GRENADE

b. Height of Burst. Because of the reliability of the round, no adjustment for HOB is required before firing for effect. If a repeat of FFE is required, HOB may then be adjusted. Height of burst is adjusted in increments of 50 meters.

c. Danger Close. When adjusting close-in fires with ICM, the observer must start the adjustment at least 600 meters from friendly troops, depending on the relative locations of weapons, target, and friendly troops. Special consideration must be given to the direction and speed of the wind in the target area. The adjustment should be made with the entire battery. Corrections should be made from the near edge of the effects pattern.

6-3. SAMPLE ICM MISSIONS

The following are samples of missions firing various munitions.

EXAMPLE

FIRE FOR EFFECT WITH DPICM

P51 THIS IS P87, FIRE FOR EFFECT, OVER.
GRID NK372461, OVER.
PLATOON ASSEMBLY AREA, ICM, OVER.

EXAMPLE

HE ADJUSTMENT APICM IN EFFECT

P51 THIS IS P87, ADJUST FIRE, OVER.
GRID NK933876, OVER.
INFANTRY COMPANY HALTED, APICM IN EFFECT, OVER.

EXAMPLE

DPICM ADJUSTMENT DPICM IN EFFECT

P51 THIS IS P87, ADJUST FIRE, OVER.
GRID NK361290, OVER.
COMPANY ASSEMBLY AREA, ICM, OVER.

6-4. IMPROVED CONVENTIONAL MUNITIONS CONSIDERATIONS

a. Anytime ICM or DPICM rounds are fired, between 2 and 3 percent of the submunitions (bomblets) fail to detonate. About 50 percent of these duds will be armed and may become a hazard to friendly personnel and equipment. This hazard must be considered in planning and firing missions with ICM or DPICM.

b. The ICM or DPICM should not be fired into forests; mountainous areas (slope greater than 60 percent); or rocky, uneven terrain. This type of terrain may increase the dud rate and reduce the effectiveness of the rounds.

c. Also, the effectiveness of ICM and DPICM rounds may decrease if the target area is marshy or covered with deep snow or water.

Section II

FIELD ARTILLERY DELIVERED FASCAM

6-5. CHARACTERISTICS OF FASCAM

The FASCAM consists of antiarmor mines, RAAMS, and antipersonnel mines, ADAM.

6-6. RAAMS PROJECTILES M718 AND M741

a. The following are characteristics of the M718 and M741:

b. The RAAMS round is fired by a 155-mm howitzer, and nine antiarmor mines (Figure 6-4) are base-ejected over the target area. After a short delay to allow for mine free-fall, impact, and roll, the magnetically fuzed mines arm themselves. A number of the mines have antidisturbance features. These cause the mines to detonate if they are moved or picked up. If the RAAMS mines are not engaged by a target, they will self-destruct after the factory-set SD time elapses.

Figure 6-4. RAAMS MINE

6-7. ADAM PROJECTILES M692 AND M731

a. The following are characteristics of the M692 and M731:

b. The ADAM round is fired by a 155-mm howitzer, and 36 antipersonnel mines (Figure 6-5) are base-ejected over the target area. When an ADAM mine comes to rest on the ground, seven trip-wire sensors are deployed out to a maximum distance of 20 feet from the mine. When a sensor is disturbed or tripped, a small ball-like munition is propelled upward 2 to 8 feet. The ball detonates, projecting approximately 600 1.5-grain steel fragments in all directions. If the mine trip-wire sensors are not disturbed, the mine will self-destruct after a factory-set time has elapsed.

Figure 6-5. ADAM MINE

6-8. TYPES OF MINEFIELDS

Three types of RAAMS and ADAM minefields are used to ensure conformance with the commander's scheme of maneuver and to provide maximum troop safety.

a. Planned minefields--

b. Target of opportunity minefields--

NOTE: The safety zone is based on a single aimpoint and is computed immediately after the minefield is fired.

c. Minefields established in conjunction with attack by other munitions--

NOTE: The safety zone is computed immediately after the minefield is fired.

6-9. SELECTION OF MINES

The type of projectile used is determined by the observer or other requester. The type is based on the nature of the target.

a. A RAAMS minefield is used against enemy armored vehicles. When intelligence sources indicate that the enemy has a dismounted breaching capability, ADAM mines should be delivered directly on top of the RAAMS minefield. Always deliver ADAM as the last rounds fired when used in conjunction with RAAMS or other munitions.

b. The ADAM mines are used without antitank mines when the primary target is dismounted personnel. The ADAM mines can also be delivered onto existing antitank obstacles to hinder dismounted breaching.

c. If the type of unit is self-propelled or is undetermined, a mix of ADAM and RAAMS should be used to attack a counterfire target.

6-10. SELECTION OF MINE DENSITY

Selection of mine density is based on the purpose of the minefield. Table 6-2 shows the density selections available for RAAMS and ADAM.

6-11. SELECTION OF SELF-DESTRUCT TIME

a. The selection of the SD time is based on several considerations:

b. Normally, RAAMS and ADAM minefields planned to support a barrier or obstacle plan use long SD mines. This allows for longer minefield effectiveness. Projectiles should be stockpiled before emplacement to ensure responsiveness.

Table 6-2. MINEFIELD DENSITY FOR RAAMS AND ADAM

6-12. TARGET LOCATION

a. Moving Targets. The aimpoint for a moving target is placed directly in front of the enemy axis of advance 1,000 meters (m) in front of the enemy target for e very 10 kilometers per hour (kmph) of speed as shown in Figure 6-6. This allows enough time for mine delivery and arming before enemy encounter.

Figure 6-6. AIMPOINT LOCATION FOR MOVING TARGETS

b. Stationary Targets. The aimpoint for a stationary target is placed directly over the target center as shown in Figure 6-7. Aimpoints are located to an accuracy of 100 meters (adjust fire) and 10 meters (fire for effect). If adjustment is necessary, it will be conducted with shell M483A1, DPICM, in the SR mode.

Figure 6-7. AIMPOINT LOCATION FOR STATIONARY TARGETS

6-13. CALL FOR FIRE AND ADJUSTMENT

a. Generally, the call for fire is transmitted and processed the same as other requests for target-of-opportunity fire missions. Unless the observer requests ammunition for adjustment, he will receive DPICM (self-registering) in adjustment and the standard minefield in effect (24 RAAMS and 6 ADAM).

b. Targets of opportunity are either fire-for-effect or adjust-fire missions. Fire-for-effect missions will not be requested if the center of the minefield is less than 700 meters from the nearest friendly position. Adjust-fire missions will not be requested if the center of the minefield is less than 425 meters from the nearest friendly position.

c. Adjustment procedures for FASCAM are identical to those described in paragraph 6-2.

6-14. SAMPLE FASCAM MISSIONS

EXAMPLE

FIRE-FOR-EFFECT MISSION
Z57 THIS IS Z42, FIRE FOR EFFECT, OVER.
GRID NK18045132, OVER.
PLATOON IN THE OPEN, ADAM, OVER.

EXAMPLE

ADJUST-FIRE MISSION
Z57 THIS IS Z42, ADJUST FIRE, OVER.
GRID NK180513, OVER.
FIVE T-72 TANKS ATTACKING, RAAMS IN EFFECT, OVER.

Section III

ILLUMINATION

This section implements STANAG 2088 and QSTAG 182.

6-15. CHARACTERISTICS OF ILLUMINATION

Battlefield illumination gives friendly forces enough light to aid them in ground operations at night. It facilitates operations for both the forward observer and the maneuver unit. The illumination shell is used to--

6-16. EMPLOYMENT CONSIDERATIONS

The amount of illumination required for a particular mission depends on the OT distance; the conditions of visibility; and the size, width, and depth of the area to be lit. By selecting the proper illuminating pattern and by controlling the rate of fire, the observer can light an area effectively with a minimum expenditure of ammunition. The different illuminating patterns are discussed in the subparagraphs below. The rates of fire for continuous illumination and other information pertinent to the use of illuminating shells are given in Table 6-3. The optimum HOB for the older M118 projectile is 750 meters. However, because of the longer burning time and slower rate of descent, the optimum HOB for the M485 projectile is 600 meters.

Table 6-3. EMPLOYMENT FACTORS FOR ILLUMINATING SHELLS

a. The one-gun illumination pattern is used when effective illumination can be accomplished by firing one round at a time. To obtain this pattern, the observer calls for ILLUMINATION as the type of adjustment and type of projectile.

b. The two-gun illumination pattern is used when an area requires more illumination than can be furnished by one-gun illumination. In this pattern, two rounds are caused to burst simultaneously in the target area. To obtain this pattern, the observer calls for ILLUMINATION TWO GUNS.

c. The two-gun illumination range spread pattern (Figure 6-8) is used when the area to be lit has greater depth than width as seen along the GT line. Spread illumination causes less shadows than illumination that is concentrated in one place. To obtain this pattern, the observer calls for ILLUMINATION RANGE SPREAD. The FDC centers the spread over the point indicated by the observer. See Table 6-3 for distances between bursts.

d. The two-gun illumination lateral spread pattern (Figure 6-9) is used when the area to be lit has greater width than depth. To obtain this pattern, the observer calls for ILLUMINATION LATERAL SPREAD. The FDC centers the spread over the point indicated by the observer and orients the spread perpendicular to the GT line. Distances between bursts are the same as those for range spread (Table 6-3).

e. The four-gun illumination pattern is used to light a large area (Figure 6-10). Four rounds are caused to burst simultaneously in a diamond pattern This pattern lights an area with practically no shadows or dark spots. To obtain this pattern, the observer calls for ILLUMINATION RANGE AND LATERAL SPREAD. The pattern of the bursts is the combination of a range spread and a lateral spread.

Figure 6-8. ILLUMINATION RANGE SPREAD

Figure 6-9. ILLUMINATION LATERAL SPREAD

Figure 6-10. ILLUMINATION RANGE AND LATERAL SPREAD

6-17. CALL FOR FIRE AND ADJUSTMENT OF ILLUMINATION

In the call for fire, ILLUMINATION is given as the type projectile and the appropriate range or lateral spread is given as the distribution. Procedures for adjusting illumination are discussed below.

a. Range and Deviation. Range and deviation are adjusted by use of standard observed fire procedures. The adjustment of the illumination to within 200 meters of the adjusting point is considered adequate because of the size of the area lit by the flare. Range and deviation corrections of less than 200 meters should not be made.

b. Position of Flare. The correct position of the flare in relation to the area to be lit depends on the terrain and wind. Generally, the flare should be to one flank of the area and at about the same range. In a strong wind, the point of burst must be some distance upwind from the area to be lit, because the flare will drift. If the area is on a forward slope, the flare should be on the flank and at a slightly shorter range. For illuminating a very prominent object, better visibility can be obtained if the flare is placed beyond the object so that the object is silhouetted.

c. Height of Burst. The proper HOB allows the flare to strike the ground just as it stops burning. The HOB corrections are made in multiples of 50 meters. Variations in time of burning between individual flares make any finer adjustment of the height of burst pointless.

NOTE: When using a night observation device (NOD), the observer should ensure that the flare burns out appreciably (100 mils) above his adjusting point so as not to cause the device to wash out.

EXAMPLE

The flare burns out 20 mils above the ground. The OT factor is 3; 20 mils x 3 = 60 meters approximately 50 meters. The correction is DOWN 50.

EXAMPLE

The flare burned 23 seconds on the ground; 23 x 5 (rate of descent for M485A2) = 115 The correction is UP 100 (correction expressed to the nearest 50 meters).

6-18. CALL FOR FIRE AND ADJUSTMENT UNDER ILLUMINATION

a. When the observer has located a target suitable for HE or other fire, he initiates a call for fire in the normal manner. If no better means of designating the location of the target is possible, the burst center of the illumination can be used as a reference point.

b. If the observer decides to adjust the illuminating fire and the HE fire concurrently, he prefaces corrections pertaining to illumination with the word ILLUMINATION and those pertaining to HE with the letters HE; for example, ILLUMINATION, ADD 200; HE, RIGHT 60, ADD 200.

c. Once the observer has adjusted the illuminating shell to the desired location, he should control the rate of fire and number of pieces firing. This reduces ammunition expended to the minimum necessary for the required observation.

6-19. SAMPLE ILLUMINATION MISSIONS

The example below portrays various illumination missions.



EXAMPLE

The observer hears a number of heavy vehicles at an azimuth estimated at 5800. He cannot detect any lights, and the entire area is in complete darkness. Judging From the sounds and a study of his map, the observer estimates the source of the noises as grid NB616376. This location is about 2,000 meters from his observation post. He sends the following call for fire to a 155-mm battery using M485A2:

P53 THIS IS P67, ADJUST FIRE, OVER.
GRID NB616376, OVER.
VEHICLE NOISES, SUSPECTED TANKS, ILLUMINATION, OVER.

The first illuminating round bursts about 100 mils left of the suspected area and burns out 40 mils too high (measured with binoculars) (Figure 6-11). Using an OT factor of 2, the observer transmits the following:

DIRECTION 5800, RIGHT 200, DOWN 100, OVER.
(Deviation = 100 mils x 2 = 200 meters.
HOB = 40 mils x 2 = 80 meters, approximately 100 meters.)

The second round bursts short near the OT line but is too low. It burns 6 seconds on the ground. The observer requests ADD 400, UP 50, OVER (6 x 5 = 30, approximately 50).

The third round bursts at the appropriate height over the suspected area; but haze, along with the distance of the area from the observer, causes poor visibility with only one round of illuminating shell. The observer believes that two rounds will be adequate but desires a lateral spread along a section of road that he is observing in order to extend the visible area and reduce shadows. The observer requests LATERAL SPREAD, OVER.

Two rounds burst in a spread over the suspected area. The observer notices two tanks and a number of infantrymen moving over to the right at the extreme edge of the lighted area. He then prepares and sends a separate call for fire and moves his illumination over to the adjusting point. His call is as follows:

RIGHT 400, COORDINATED ILLUMINATION, OVER.
ADJUST FIRE, OVER.
GRID NB621382, OVER.
2 TANKS AND PLATOON OF INFANTRY, ICM IN EFFECT, OVER.

The observer may also have sent his target location by polar plot (ADJUST FIRE, POLAR, OVER) or by shifting from the center of the illumination (ADJUST FIRE, SHIFT, ILLUMINATION, OVER).

With the next rounds of illumination, the observer transmits ILLUMINATION MARK when the illumination has best lit the target. He then adjusts the HE and fires for effect as in a normal mission.

NOTE: For any illuminating round that in the observer's judgment provides maximum or enough illumination for the mission, the observer may transmit ILLUMINATION MARK. A separate marking round is a waste of ammunition.



Figure 6-11. INITIAL ILLUMINATING ROUND

Section IV

SMOKE

6-20. CHARACTERISTICS OF SMOKE

When used correctly, smoke (smk) can significantly reduce the enemy's effectiveness both in the daytime and at night. Combined with other suppressive fires, it gives more opportunities for maneuver forces to deploy and aircraft to attack frontline targets. This enhances the chances of mission accomplishment without catastrophic losses. Smoke reduces the effectiveness of laser beams and inhibits the use of optically-guided missiles, such as the Sagger. Smoke may be used to reduce the ability of the enemy to deliver effective fires, to hamper hostile operations, and to deny the enemy information on friendly positions and maneuvers. The effective delivery of smoke by the field artillery at the critical time and place helps the combined arms team accomplish its mission. (See Table 6-4 for smoke capabilities and effects.) Smoke is used for obscuration, screening, deception, and signaling.

Figure 6-12. OBSCURING SMOKE

Figure 6-13. SCREENING SMOKE

Do not neglect the use of smoke at night. Enemy direct fire weapons, such as the Sagger, are equipped with night vision devices. Darkness can bring on a false sense of security which can be fatal to the maneuver elements.

NOTE: Whether used in offensive or defensive operations, smoke can decrease vulnerability and increase effectiveness.

a. Obscuring smoke is used as follows:

b. Screening smoke is used as discussed below.

c. Non-field-artillery smoke ammunition and delivery means are described below.

6-21. SMOKE DELIVERY TECHNIQUES

Using different amounts of smoke on the battlefield against targets of various sizes requires different gunnery techniques. The use of the two delivery techniques (immediate and quick) does not preclude the use of smoke on other occasions or for different objectives. The objective of the two prescribed techniques is to obscure the enemy's vision or screen the maneuver element. The two delivery techniques are outlined in Table 6-5 and are discussed in detail in paragraphs 6-23 and 6-24.

Table 6-4. FIELD ARTILLERY AND MORTAR SMOKE CAPABILITIES AND EFFECTS

Table 6-5. SMOKE DELIVERY TECHNIQUES

6-22. EMPLOYMENT CONSIDERATIONS

a. Weather. The observer is the normal source of wind data for the target area. He determines the data (head wind, tail wind, or crosswind) on the basis of what he sees and feels. Atmospheric stability, wind direction, and wind speed are the major factors influencing the effectiveness of smoke. (See Figure 6-14.)

Figure 6-14. WEATHER FACTORS WHICH AFFECT SMOKE EMPLOYMENT

Table 6-6. GENERAL ATMOSPHERIC CONDITIONS AND THE EFFECTS ON SMOKE

Figure 6-15. OPTIMUM WIND SPEED CHART

Table 6-7. EQUIVALENT WIND SCALE

b. Ammunition. The amount of smoke ammunition in basic loads is limited. Expenditures of smoke ammunition vary considerably with each specific mission. All observers must know the amount of ammunition available and how much smoke it will provide. Large requirements for smoke may require redistribution of the basic loads of several units or an issue of additional smoke ammunition for a specific operation. Combat experience has shown that smoke ammunition will not be available to support all smoke requests.

c. Available Means. Before firing a smoke mission, the observer, FDO, and FSO must consider the means available. The company FSO recommends to the maneuver commander whether mortars or artillery should be used. The battalion FDO decides which battery will fire or whether to have a reinforcing unit, if available, support the mission. The FSO provides tactical information that could affect the fire support available. All assets are limited, and for each mission the decision must be made as to who can best fulfill the requirements.

d. Terrain. The terrain affects the employment of smoke. The following rules apply:

Figure 6-16 MANEUVER-TARGET LINE

e. Enemy. Know and anticipate the enemy. Some rules are as follows:

f. Command and Control. The maneuver commander for whom the smoke is planned must approve its use. When he issues his plans and concept for an operation, he should state the guidelines on the amount of smoke that can be used and any restriction on its use. To ensure that smoke is responsive, the company FSO, battalion FSO, and/or FSCOORD must request this smoke planning guidance if it has not been stated. The maneuver commander responsible for the operation must coordinate smoke operations with all units participating in or potentially affected by the operation. The operations officer (S3 or G3) is responsible for integrating smoke into the plan of maneuver. The FSO and FSCOORD must keep the maneuver commander advised on the availability of munitions and delivery systems. Combat arms troops must be well trained in smoke operations, and comprehensive SOPs must be available to and known by all. This shortens reaction time.

6-23. IMMEDIATE SMOKE

a. Description. The objective of immediate smoke is to obscure the enemy's vision. Suppression of a small location can be achieved by use of immediate smoke to reduce the enemy's ability to observe. Immediate smoke can be planned, as other planned suppressive fires, or it can be used after immediate suppressive fire. When immediate smoke is planned, the immediate smoke target is sent to the FDC as part of the target list. Weather conditions must be considered in planning immediate smoke, since a change in wind direction could make the planned smoke ineffective. If immediate suppressive fire is ineffective because of inaccurate target location, the observer has the option of giving a bold shift and requesting that the smoke be fired.

EXAMPLE

H18 THIS IS H24, IMMEDIATE SUPPRESSION, GRID NK439892, OVER.
(Suppression was ineffective, and the observer wishes smoke instead.)
IMMEDIATE SMOKE, DIRECTION 5300, LEFT 300, DROP 200, OVER.

b. Employment Considerations.

CAUTION

Care must be used with head winds, since the smoke may blow onto the maneuver element.

Figure 6-17. PLACEMENT OF IMMEDIATE SMOKE

6-24. QUICK SMOKE

a. Description. The objective of quick smoke is to obscure the enemy's vision or to screen maneuver elements. The quick smoke mission equates to the normal HE adjust fire mission: Obscuring the enemy is required, but the urgency of the situation does not dictate immediate smoke procedures. The mission is begun by adjusting with HE, changing to smoke when within 200 meters of the adjusting point, and then firing for effect with smoke.

b. Employment Considerations.

Figure 6-18. PLACEMENT OF QUICK SMOKE

c. Adjustment.

6-25. SAMPLE SMOKE MISSIONS

The examples below portray various types of smoke missions.

EXAMPLE

IMMEDIATE SMOKE AS A CONTINUATION OF AN
IMMEDIATE SUPPRESSION MISSION

IMMEDIATE SMOKE, DIRECTION 5600, RIGHT 200, ADD 400, REPEAT, OVER.

NOTE: Direction is given if it was not sent previously in an immediate suppression mission.

EXAMPLE

IMMEDIATE SMOKE AS THE INITIAL CALL FOR FIRE

H18, THIS IS H24, IMMEDIATE SMOKE, GRID NK628543, OVER.

EXAMPLE

QUICK SMOKE

H18 THIS IS H24, ADJUST FIRE, SHIFT KNOWN POINT 1, OVER.
DIRECTION 2400, RIGHT 100, ADD 200, OVER.
SUSPECTED PLATOON LOCATION, 200 METERS, 1600, TAIL, DURATION 5 MINUTES, SMOKE IN EFFECT, OVER.

or

H18 THIS IS H24, ADJUST FIRE, OVER.
GRID NK432895, OVER.
SCREEN TREE LINE, 200 METERS, 1800, CROSSWIND, DURATION 8 MINUTES, SMOKE IN EFFECT, OVER.

EXAMPLE

QUICK SMOKE, MULTIPLE AIMING POINTS

The observer fires a quick smoke mission, observes effects, and announces to FDC SECOND AIMING POINT, RIGHT 500, DROP 200, REPEAT, OVER.

NOTE: Had the observer simply wanted to move the quick smoke to another point, he would have made a normal subsequent correction and said RIGHT 500, DROP 200, REPEAT, OVER.

SECOND AIMING POINT tells the FDC that the observer wants to fire on a second point at this time and that the battery should be prepared to replenish smoke on either point. By observing how long the smoke remains effective near either aiming point, the observer can determine a time interval at which to replenish his smoke should he want to do so.

Interval = effective screen time - build-up time.

He can pass this information to the FDS by sending CONTINUE SMOKE AT 3-MINUTE INTERVALS FOR 15 MINUTES, OVER.

EXAMPLE

QUICK SMOKE, MULTIPLE AIMING POINTS
CALLED FOR AT THE BEGINNING OF THE MISSION

H18 THIS IS H24, FIRE FOR EFFECT, OVER.
GRID NK843321 AND GRID NK840322, OVER.
TRENCH LINE, 800 METERS, CROSSWIND, DURATION 12 MINUTES, SMOKE, OVER.

6-26. MORTAR PROCEDURES

Quick smoke procedures for mortars are the same as for the artillery with the exceptions discussed below.

a. If the smoke rounds do not impact on or near the selected point, the observer makes corrections as necessary. Deviation corrections for individual guns may be sent back to the FDC.

b. When using 81-mm smoke, the observer may select a second aiming point halfway between the target and the first aiming point. The second aiming point may be used to supplement firing on the first aiming point or to shift fires quickly after smoke is fired for effect and is ineffective.

NOTE: WP is the only smoke round for mortars.

c. Corrections for rate of fire or deviation can be made for individual mortars or for the entire section after fire for effect.

Section V

COPPERHEAD

6-27. CHARACTERISTICS OF COPPERHEAD

Copperhead is a 155-mm cannon-launched guided projectile with a shaped charge warhead and a laser seeker. When fired at moving or stationary hard point targets, Copperhead homes in on laser energy reflected from the target during the final portion of its trajectory. Laser energy is provided by a remote laser designator, such as the G/VLLD or the modular universal laser equipment (MULE).

6-28. EMPLOYMENT

The optimum use of Copperhead is against multiple targets in large target arrays outside the range of maneuver direct fire weapon systems (approximately 3,000 meters). Single targets or very few, widely separated targets may be engaged by Copperhead if they are judged to be high-value targets; for example, the enemy commander's vehicle. Targets appearing within the range of maneuver direct fire weapon systems should be engaged by Copperhead only when the direct fire systems are unable to engage them or when the maneuver company commander directs.

a. Engagement Ranges. Fire planning for Copperhead should consider the engagement ranges of the G/VLLD. Moving targets can be engaged at 3 kilometers (km) and, depending on the skill of the observer, out to 4 kilometers (day sight only). Stationary targets can be engaged out to 5 kilometers. Targets should be planned so that engagement is within these maximum ranges.

b. Target Types. Copperhead targets can be engaged as either planned targets or targets of opportunity. Planned targets are preferred. Normally, the target-of-opportunity technique is used only during mobile operations and before planned targets are developed. Planned targets fall into two categories: priority and on-call.

6-29. ENGAGEMENT

a. Minimum Visibility Requirements. Laser designation requires an uninterrupted line of sight between the designator and the target. Anything that obstructs or weakens the laser signal will cause a significant decrease in the performance of the Copperhead round. On the battlefield, the terrain, vegetation, fog, smoke, dust, cloud height, and general battlefield turbulence all obstruct visibility of the target. The minimum visibility for effective Copperhead use is 5,000 meters. Soon after occupying a position, the observer should sight through the G/VLLD, range the farthest visible terrain feature, and determine its distance. If the distance measured by the G/VLLD is 5,000 meters or greater, the minimum visibility requirement for Copperhead is met. Minimum visibility should be rechecked periodically.

b. Laser Engagement Probabilities. On the downward leg of the Copperhead flight, the round acquires the laser energy reflected from the target and begins maneuvering toward it. However, the ground surface area in which the round can successfully engage is limited. The optimum limit of engagement of the Copperhead round is called a footprint. Footprints are roughly oval in shape and form around the target location sent in by the observer. Although a round can maneuver to the outside limits of the footprint, the greatest chance of hitting the target is when it is at or near the target location sent to the FDC. The greater the target location error, the lower the probability the round will hit the target. The outer boundary of the footprint represents a 50-percent probability of hit; the location sent to the FDC has a hit probability substantially higher than 50 percent. The size and shape of the footprint are affected by the target cloud height, the GT range, visibility, and the angle of fire (high or low).

c. Footprint Template. Trajectory templates (to 1:50,000 scale) have been developed to accurately portray the engagement area of each adjusting point. The template packet consists of two cover cards and 12 templates, labeled A through L.

d. Selecting the Footprint. The observer or FSO selects the template according to the visibility of the target area, the weapon system, the cloud height ceiling, and the GT range. The instructions are printed on the cover cards. The instructions for footprint selection are shown in Table 6-8.

e. Orienting the Template Card. To orient the template card, center the pinhole in the footprint over the planned target location. Align the centerline with the OT line. Using the OT line as an index, set off the Angle T by using the Angle T scale at the bottom of the template card. The centerline should now be aligned with the GT line. For the Copperhead seeker to get the best view of the laser spot, Angle T should not exceed 800 mils left or right. If the observer does not have the battery location to determine Angle Ts, he should contact the battery FDC and request one of the following:

Table 6-8. CLOUD HEIGHT

Figure 6-19. COPPERHEAD FOOTPRINT TEMPLATE CARD

The Angle T and gun orientation to be considered when actually engaging a given target and the actual footprint to be used will be reported to the observer by the FDC. As already mentioned, the observer may reorient and redraw the footprint or he may visually interpolate the change.

f. Drawing the Footprint. After the template card has been properly oriented, the footprint can be drawn by inserting a pencil or other marking device in the openings on the card. The drawing is completed by removing the card and connecting the broken lines.

g. Visualizing the Footprint. The observer uses his G/VLLD to help him visualize the footprints on the ground. Once he has drawn the footprints on his map, he selects several points around the edges of the footprints and determines the direction and distance to each of them. He then locates these points on the ground by using the G/VLLD. By visually connecting the points, he can determine the shape of the footprints on the ground. The ability of the observer to visualize Copperhead footprints on existing terrain is essential to effective Copperhead target planning. Use of the Copperhead footprint template and the ability to construct a visibility diagram for the areas of likely enemy activity greatly help the observer in fire planning.

6-30. TARGETS OF OPPORTUNITY

a. As explained in Chapter 5, Section IV, targets of opportunity are expected to be more prevalent in highly mobile situations. To request Copperhead against a moving target, the observer must determine an intercept point and a trigger point. The determination of intercept and trigger points is detailed in Chapter 5.

b. Ideally, the battery will be prepared to fire before the target reaches the trigger point. However, if the target passes the trigger point before the battery reports READY but will still be within the footprint when the round arrives, the observer should fire the round immediately. If the target passes through the footprint before the battery reports READY or will pass through by the time the round arrives, the observer should make a bold shift to a new target location with the same trigger point and intercept distances. A grid for the new location should be sent to the FDC immediately.

c. Visualization of the Copperhead footprint is as important to the successful engagement of targets of opportunity as it is for planned targets. However, good footprint visualization for targets of opportunity is more difficult. Since there will probably not be enough time to draw a footprint on the map, neither the battalion nor the battery FDC will tell the observer which footprint template card to use. Instead, the observer estimates the dimensions of the footprint on the basis of the size of the planned target footprints in the general vicinity of the target of opportunity. If planned target footprints have not been established, the observer estimates footprint dimensions. He selects an average footprint from the footprint template on the basis of the GT range or time of flight and visualizes it on the ground.

6-31. PLANNED TARGETS

a. Basically, planned moving targets are engaged the same as targets of opportunity. However, a moving target may change its direction of travel and not travel over the initially planned intercept point. In this case, the observer should select his trigger point so that the target will be as near as possible to the planned target location when the Copperhead round arrives (Figures 6-20 and 6-21).

b. The planned target location will be the intercept point. As soon as the observer sees the vehicles to be engaged, he must verify their direction and speed of travel and confirm his intercept and trigger point distances by using the procedures in Chapter 5. If the planned intercept point and trigger point do not allow enough time for total processing time plus time of flight, the observer must determine a new intercept point and a new trigger point and engage the target as a target of opportunity.

6-32. COPPERHEAD CALL FOR FIRE

When a Copperhead target is acquired, the request for fire is sent over an established fire net to a battery FDC. Often, the same battery that fires other close support FA missions for an observer will also fire Copperhead against targets of opportunity and planned targets. However, the direct support (DS) battalion commander may designate specific units to fire all Copperhead missions.

a. Planned Targets. Once the target (or target array) is identified by the observer, he estimates its speed and direction to determine which planned target location should be used for engagement. A call for fire can then be sent. The following are elements in the call for fire (voice or digital) for planned targets:

Figure 6-20. TRIGGER POINT FOR PLANNED TARGET

Figure 6-21. TRIGGER POINTS FOR TARGET NOT IN CENTER OF FOOTPRINT

Table 6-9. ROUNDS PER TARGET

NOTE: The streamlined planned target call for fire should be used only when more rounds than planned are required.

b. Targets of Opportunity. When planned target locations are not available, the observer engages the target as a target of opportunity. Calls for fire for Copperhead targets of opportunity follow the same format as the standard call for fire:

NOTE: Normally, the observer uses AT MY COMMAND or BY ROUND AT MY COMMAND for targets of opportunity.

c. Message to Observer. After the call for fire is received by the FDC and the mission processing is started, an MTO is sent as soon as possible. This applies to all Copperhead targets except priority targets. The MTOs are sent before firing. The MTO for the Copperhead mission includes the following elements:

d. Laser PRF Code. The G/VLLD can emit laser pulses of different frequencies. The Copperhead projectile can sense these frequencies. These frequencies are set as a three-digit PRF code on the G/VLLD and on the Copperhead projectile. For a Copperhead mission to be successful, the observer must ensure that the PRF code on the Copperhead round matches the PRF code on the G/VLLD. The FDC has a list of all observer PRF codes matched with their call signs. On the basis of the observer's identification in the call for fire, the FDC selects the proper PRF code and sends it to the guns, where it is placed on the Copperhead round. The FDC verifies this code in the MTO. If the FDC sends the observer a different code in the MTO than the one set on the G/VLLD, the observer immediately changes the code on the G/VLLD so that it matches the code sent by the FDC. Normally, however, an observer does not change his PRF code unless directed. Battalion FSOs must ensure that their G/VLLD operators have the correct codes. One PRF code is indicated as primary for each operator to use for all his Copperhead missions. This code setting is changed only when absolutely necessary.

e. Copperhead Engagement Commands.