Failure to make use of
the vast amounts of information presented by the map and available
to the eye on the ground will seriously reduce your chances for
success in land navigation. The soldier who has repeatedly practiced
the skills of identifying and discriminating among the many types
of terrain an other features, knows how these features are mapped,
can begin to visualize the shape of the land by studying the map,
can estimate distances, and can perform quick resection from the
many landmarks he sees is the one who will be at the right place
to help defeat the enemy on the battlefield. This chapter tells
how to orient a map with and without a compass, how to find locations
on a map as well as on the ground, how to study the terrain, and
how to move on the ground using terrain association and dead reckoning.
The first step for a navigator in the field is orienting the map. A map is oriented when it is in a horizontal position with its north and south corresponding to the north and south on the ground. Some orienting techniques follow:
a. Using a Compass. When orienting a map with a compass, remember that the compass measures magnetic azimuths. Since the magnetic arrow points to magnetic north, pay special attention to the declination diagram. There are two techniques.
(b) Keeping the compass aligned as directed above, rotate the map and compass together until the magnetic arrow is below the fixed black index line on the compass. At this time, the map is close to being oriented.
(c) Rotate the map and compass in the direction of the declination diagram.
(d) If the magnetic north arrow on the map is to the left of the grid north, the compass reading will equal the GM angle given in the declination diagram. The map is then oriented (Figure 111).
(b) If the declination is easterly (right), the drawn line is equal to the value of the GM angle. Then align the straightedge, which is on the left side of the compass, alongside the drawn line on the map. Rotate the map and compass until the magnetic arrow of the compass is below the fixed black index line. The map is now oriented (Figure 113).
NOTE: Once the map is oriented, magnetic azimuths can be determined with the compass, but the map should not be moved from its oriented position; any change in its position will move it out of line with magnetic north. (See paragraph 11-6b[1]).
NOTE: Special care should be taken whenever orienting your map with a compass. A small mistake can cause you to navigate in the wrong direction.
b. Using Terrain Association. A map can be oriented by terrain association when a compass is not available or when the user has to make many quick references as he moves across country. Using this method requires careful examination of the map and the ground, and the user must know his approximate location (Figure 11-5). Orienting by this method is discussed in detail in paragraph 11-3.
c. Using Field-Expedient Methods. When a compass is not available and there are no recognizable terrain features, a map may be oriented by any of the fieldexpedient methods described in paragraph 95. Also see Figure 11-6.
The key to success in land navigation is to know your location at all times. With this basic knowledge, you can decide what direction and what distance to travel.
a. Known Position. Most important of all is the initial location of the user before starting any movement in the field. If movement takes place without establishing the initial location, everything that is done in the field from there on is a gamble. Determine the initial location by referring to the last known position, by grid coordinates and terrain association, or by locating and orienting your position on the map and ground.
b. Known Point/Known Distance (Polar Plot). This location can be determined by knowing the starting point, the azimuth to the desired objective, and the distance to it.
c. Resection. See Chapter 6.
d. Modified Resection. See Chapter 6.
e. Intersection. See Chapter 6.
f. Indirect Fire. Finding a location by indirect fire is done with smoke. Use the point of impact of the round as a reference point from which distances and azimuth can be obtained.
113. TERRAIN ASSOCIATION USAGE
The technique of moving by terrain association is more forgiving of mistakes and far less time consuming than dead reckoning. It best suits those situations that call for movement from one area to another. Errors made using terrain association are easily corrected because you are comparing what you expected to see from the map to what you do see on the ground. Errors are anticipated and will not go unchecked. You can easily make adjustments based upon what you encounter. Periodic position-fixing through either plotted or estimated resection will also make it possible to correct your movements, call for fire, or call in the locations of enemy targets or any other information of tactical or logistical importance.
a. Matching the Terrain to the Map by Examining Terrain Features. By observing the contour lines in detail, the five major terrain features (hilltop, valley, ridge, depression, and saddle) should be determined. This is a simple task in an area where the observer has ample view of the terrain in all directions. One by one, match the terrain features depicted on the map with the same features on the ground. In restricted terrain, this procedure becomes harder; however, constant checking of the map as you move is the determining factor (Figure 115).
b. Comparing the Vegetation Depicted on the Map. When comparing the vegetation, a topographic map should be used to make a comparison of the clearings that appear on the map with the ones on the ground. The user must be familiar with the different symbols, such as vineyards, plantations, and orchards that appear on the legend. The age of the map is an important factor when comparing vegetation. Some important vegetation features were likely to be different when the map was made. Another important factor about vegetation is that it can change overnight by natural accidents or by man (forest fires, clearing of land for new developments, farming, and so forth).
c. Masking by the Vegetation. Important landforms could be camouflaged by the vegetation, making it harder for the navigator to use terrain association.
d. Using the Hydrography. Inland bodies of water can help during terrain association. The shape and size of lakes in conjunction with the size and direction of flow of the rivers and streams are valuable help.
e. Using Man-Made Features. Manmade features could be an important factor during terrain association. The user must be familiar with the symbols shown in the legend representing those features. The direction of buildings, roads, bridges, hightension lines, and so forth will make the terrain inspection a lot easier; however, the age of the map must be considered because manmade features appear and disappear constantly.
f. Examining the Same Piece of Terrain During the Different Seasons of the Year. In those areas of the world where the seasons are very distinctive, a detailed examination of the terrain should be made during each of the seasons. The same piece of land will not present the same characteristics during both spring and winter.
(2) During spring, the vegetation begins to reappear and grow. This causes a gradual change of the land to the point that the foliage conceals the terrain features and makes the terrain hard to recognize.
(3) During summer months, the effects are similar to those in the spring.
(4) Fall will make the land appear different with its change of color and gradual loss of vegetation.
(5) During the rainy season, the vegetation is green and thick, and the streams and ponds will look like small rivers and lakes. In scarcely vegetated areas, the erosion will change the shape of the land.
(6) During a period of drought, the vegetation dries out and becomes vulnerable to forest fires that change the terrain whenever they occur. Also, during this season the water levels of streams and lakes drop, adding new dimensions and shape to the existing mapped areas.
(2) To the east. There is a clearing of the terrain as it slopes down to Schley Pond. An ample valley is clearly seen on the right side of the pond, as indicated by the "U" and "V" shape of the contour lines. This valley contains some swamp areas and there is a long ridgeline on the north portion of the valley.
(3) To the south. The terrain gently slopes downward until a clear area is reached. It continues in a downward direction to an intermittent stream running southeast in a small valley. There is also an improved road running in the same direction as the valley. At the intersection of the roads as you face south, there is a clearing of about 120 meters on the ridge. At the bottom of it, a stream runs from Schley Pond in a southwest direction through an ample valley fed by two intermittent streams. As you continue, a steep, vegetated hill is found with a clearing on its top, followed by a small saddle and another hilltop.
(4) To the west. First, you see a small, clear valley. It is followed by a general ridgeline running northwest in which an unimproved road is located just before a hilltop. Continuing on a westerly direction, you will find a series of alternate valleys and ridges.
Military crosscountry navigation is intellectually demanding because it is imperative that the unit, crew, or vehicle survive and successfully complete the move in order to accomplish its mission. However, the unnecessary use of a difficult route will make navigation too complicated, create more noise when proceeding over it, cause wear and tear on equipment and personnel, increase the need for and needlessly complicate recovery operations, and waste scarce time. On receipt of a tactical mission, the leader begins his troopleading procedures and makes a tentative plan. He bases the tentative plan on a good terrain analysis. He analyzes the considerations covered in the following mnemonics-- OCOKA and METTT.
a. OCOKA. The terrain should be analyzed for observation and fields of fire, cover and concealment, obstacles, key terrain, and avenues of approach.
(2) Cover and concealment. Cover is shelter or protection (from enemy fire) either natural or artificial. Always try to use covered routes and seek cover for each halt, no matter how brief it is planned to be. Unfortunately, two factors interfere with obtaining constant cover. One is time and the other is terrain. Concealment is protection from observation or surveillance, including concealment from enemy air observation. Before, trees provided good concealment, but with modern thermal and infrared imaging equipment, trees are not always effective. When you are moving, concealment is generally secondary; select routes and positions that will not allow a covered or concealed enemy near you.
(3) Obstacles. These are any obstructions that stop, delay, or divert movement. Obstacles can be natural (rivers, swamps, cliffs, or mountains) or they may be artificial (barbed wire entanglements, pits, concrete or metal antimechanized traps). They may be readymade or they may be constructed in the field. Always consider any possible obstacles along your movement route and, if possible, try to keep obstacles between the enemy and yourself.
(4) Key terrain. This is any locality or area that the seizure or retention of affords a marked advantage to either combatant. Urban areas are often seen by higher headquarters as being key terrain because they can be used to control routes. On the other hand, an urban area that is destroyed may be an obstacle instead. High ground can be key because it dominates an area with good observation and fields of fire. In an open area, a draw or wadi (dry streambed located in an arid area) may provide the only cover for many kilometers, thereby becoming key. You should always attempt to locate any area near you that could be even remotely considered as key terrain.
(5) Avenues of approach. These are access routes. They may be the routes you can use to get to the enemy or the routes they can use to get to you. Basically, an identifiable route that approaches a position or location is an avenue of approach to that location. They are often terrain corridors such as valleys or wide, open areas.
(b) Patrol missions are used to conduct combat or reconnaissance operations. Without detailed planning and a thorough map reconnaissance, any patrol mission may not succeed. During the map reconnaissance, the mission leader determines a primary and alternate route to and from the objective(s).
(c) Movement to contact is conducted whenever an element is moving toward the enemy but is not in contact with the enemy. The lead element must orient its movement on the objective by conducting a map reconnaissance, determining the location of the objective on both the map and the ground, and selecting the route to be taken.
(d) Delays and withdrawals are conducted to slow the enemy down without becoming decisively engaged, or to assume another mission. To be effective, the element leader must know where he is to move and the route to be taken.
(3) Terrain and weather. Observation and fields of fire influence the placement of positions and crew served weapons. The leader conducts a map reconnaissance to determine key terrain, obstacles, cover and concealment, and likely avenues of approach.
(b) Obstacles are natural or manmade terrain features that stop, slow down, or divert movement. Consideration of obstacles is influenced by the unit's mission. An obstacle may be an advantage or disadvantage, depending upon the direction of attack or defense. Obstacles can be found by conducting a thorough map reconnaissance and study of recent aerial photographs.
(c) Cover and concealment must be determined for both friendly and enemy forces. Concealment is protection from observation; cover is protection from the effects of fire. Most terrain features that offer cover also provide concealment from ground observation. There are areas that provide no concealment from enemy observation. These danger areas maybe large or small open fields, roads, or streams. During the leader's map reconnaissance, he should determine any obvious danger areas and, if possible, adjust his route.
(d) Avenues of approach are routes by which a unit may reach an objective or key terrain. To be considered an AA, a route must provide enough width for the deployment of the size force for which it is being considered. AAs are also considered for the subordinate enemy force. For example, a company would determine likely AAs for an enemy platoon; a platoon would determine likely AAs for an enemy squad. Likely AAs may be either ridges, valleys, or by air. By examining the terrain, the leader can determine the likely enemy AAs based on the tactica1 situation.
(e) Weather has little impact on dismounted land navigation. Rain and snow could possibly slow down the rate of march, that is all. But during mounted land navigation, the navigator must know the effect of weather on his vehicle. (See Chapter 12 for mounted land navigation.)
(b) Physical capabilities of the soldiers must be considered when selecting a route. Crossing a large swampy area may present no problem to a physically fit unit, but to a unit that has not been physically conditioned, the swampy area may slow or completely stop its movement.
One key to success in tactical missions is the ability to move undetected to the objective. There are four steps to land navigation. Being given an objective and the requirement to move there, you must know where you are, plan the route, stay on the route, and recognize the objective.
a. Know Where You Are (Step 1). You must know where you are on the map and on the ground at all times and in every possible way. This includes knowing where you are relative to--
This step is accomplished by knowing how to read a map, recognize and identify specific terrain and other features; determine and estimate direction; pace, measure, and estimate distances, and both plot and estimate a position by resection.
b. Plan the Route (Step 2). Depending upon the size of the unit and the length and type of movement to be conducted, several factors should be considered in selecting a good route or routes to be followed. These include-
In other words, the route must be the result of careful map study and should address the requirements of the mission, tactical situation, and time available. But it must also provide for ease of movement and navigation.
(2) The best checkpoints are linear features that cross the route. Examples include perennial streams, hardtop roads, ridges, valleys, railroads, and power transmission lines. Next, it is best to select features that represent elevation changes of at least two contour intervals such as hills, depressions, spurs, and draws. Primary reliance upon cultural features and vegetation is cautioned against because they are most likely to have changed since the map was last revised.
(3) Checkpoints located at places where changes in direction are made mark your decision points. Be especially alert to see and recognize these features during movement. During preparation and planning, it is especially important to review the route and anticipate where mistakes are most likely to be made so they can be avoided.
(4) Following a valley floor or proceeding near (not on) the crest of a ridgeline will generally offer easy movement, good navigation checkpoints, and sufficient cover and concealment. It is best to follow terrain features whenever you can -- not to fight them.
(5) A lost or a late arriving unit, or a tired unit that is tasked with an unnecessarily difficult move, will not contribute to the accomplishment of a mission. On the other hand, the unit that moves too quickly and carelessly into a destructive ambush or leaves itself open to air strikes will also have little impact. Careful planning and study are required each time a movement route is to be selected.
d. Recognize the Objective (Step 4). The destination is rarely a highly recognizable feature such as a dominant hilltop or road junction. Such locations are seldom missed by even the most inexperienced navigators, but they are often dangerous places for soldiers to occupy. The relatively small, obscure places are most likely to be the destinations.
(2) The answer is simple. Select a checkpoint (reasonably close to the destination) that is not so difficult to find or recognize. Then plan a short, finetuned last leg from the new expanded objective to the final destination. For example, you may be able to plan and execute the move as a series of sequenced movements from one checkpoint or landmark to another using both the terrain and a compass to keep you on the correct course. Finally, after arriving at the last checkpoint, you might follow a specific compass azimuth and pace off the relatively short, known distance to the final, pinpoint destination. This is called point navigation. A short movement out from a unit position to an observation post or to a coordination point may also be accomplished in the same manner.
Staying on the route is accomplished through the use of one or two navigation techniques-dead reckoning and terrain association. Each method will now be discussed in detail.
a. Moving by Dead Reckoning. Dead reckoning consists of two fundamental steps. The first is the use of a protractor and graphic scales to determine the direction and distance from one point to another on a map. The second step is the use of a compass and some means of measuring distance to apply this information on the ground. In other words, it begins with the determination of a polar coordinate on a map and ends with the act of finding it on the ground.
(2) Most dead reckoned movements do not consist of single straightline distances because you cannot ignore the tactical and navigational aspects of the terrain, enemy situation, natural and manmade obstacles, time, and safety factors. Another reason most dead reckoning movements are not single straightline distances is because compasses and pacecounts are imprecise measures. Error from them compounds over distance; therefore, you could soon be far afield from your intended route even if you performed the procedures correctly. The only way to counteract this phenomenon is to reconfirm your location by terrain association or resection. Routes planned for dead reckoning will generally consist of a series of straightline distances between several check points with perhaps some travel running on or parallel to roads or trails.
(3) There are two advantages to dead reckoning. First, dead reckoning is easy to teach and to learn. Second, it can be a highly accurate way of moving from one point to another if done carefully over short distances, even where few external cues are present to guide the movements.
(4) Never walk with your compass open and held in front of you to move during daylight across open country along a specified magnetic azimuth. The compass will not remain steady or level, and it will not provide you with the most accurate readings when used this way. Instead, you must begin at the start point, face with your compass in the proper direction, sight on a landmark that is located on the correct azimuth to be followed, close your compass, proceed to that landmark, and repeat the process as many times as is necessary to complete that particular straightline segment of the route.
(5) The landmarks selected for this purpose are called steering marks, and their selection is crucial to success in dead reckoning. Steering marks should never be determined from a map study. They are selected as the march progresses and are commonly on or near the highest points you can see along the azimuth line you are following when they are selected. They may be uniquely shaped trees, rocks, hilltops, posts, towers, buildings--anything that can be easily identified. If you do not see a good steering mark to the front, you might use a back azimuth to some feature behind you until a good steering mark appears out in front. Characteristics of a good steering mark are:
(b) If several easily distinguished objects appear along your line of march, the best steering mark will be the most distant object. This will enable you to travel farther with fewer references to the compass. If you have many options, select the highest object. A higher mark is not as easily lost to sight as is a lower mark that blends into the background as you approach it. A steering mark should be continuously visible as you move toward it.
(c) Steering marks selected at night must have even more unique shapes than those selected during daylight. As darkness approaches, colors disappear and objects appear as black or gray silhouettes. Instead of seeing shapes, you begin to see only the general outlines that may appear to change as you move and see the objects from slightly different angles.
(7) When handling obstacles/detours on the route, follow these guidelines:
(b) To turn clockwise (right) 90°, you must add 90° to your original azimuth. To turn counterclockwise (left) 90° from your current direction, you must subtract 90° from your present azimuth.
(c) When making a detour, be certain that only paces taken toward the final destination are counted as part of your forward progress. They should not be confused with the local pacing that takes place perpendicular to the route in order to avoid the problem area and in returning to the original line of march after the obstacle has been passed.
(9) You can use the deliberate offset technique. Highly accurate distance estimates and precision compass work may not be required if the destination or an intermediate checkpoint is located on or near a large linear feature that runs nearly perpendicular to your direction of travel. Examples include roads or highways, railroads, power transmission lines, ridges, or streams. In these cases, you should apply a deliberate error (offset) of about 10° to the azimuth you planned to follow and then move, using the lensatic compass as a guide, in that direction until you encounter the linear feature. You will know exactly which way to turn (left or right) to find your destination or checkpoint, depending upon which way you planned your deliberate offset.
(10) Because no one can move along a given azimuth with absolute precision, it is better to plan a few extra steps than to begin an aimless search for the objective once you reach the linear feature. If you introduce your own mistake, you will certainly know how to correct it. This method will also cope with minor compass errors and the slight variations that always occur in the earth's magnetic field.
(11) There are disadvantages to dead reckoning. The farther you travel by dead reckoning without confirming your position in relation to the terrain and other features, the more error you will accumulate in your movements. Therefore, you should confirm and correct your estimated position whenever you encounter a known feature on the ground that is also on the map. Periodically, you should accomplish a resection triangulation using two or more known points to pinpoint and correct your position on the map. Pace counts or any type of distance measurement should begin anew each time your position is confirmed on the map.
(b) Steering marks can be farther apart in open country, thereby making navigation more accurate. In areas of dense vegetation, however, where there is little relief, during darkness, or in fog, your steering marks must be close together. This, of course, introduces more chance for error.
(c) Finally, dead reckoning is timeconsuming and demands constant attention to the compass. Errors accumulate easily and quickly. Every fold in the ground and detours as small as a single tree or boulder also complicate the measurement of distance.
(b) To locate and identify features being used to guide your movement, look for the steepness and shape of the slopes, the relative elevations of the various features, and the directional orientations in relation to your own position and to the position of the other features you can see.
(c) Make use of the additional cues provided by hydrography, culture, and vegetation. All the information you can gather will assist you in making the move. The ultimate test and the best practice for this movement technique is to go out in the field and use it. The use of terrain, other natural features, and any manmade objects that appear both on the map and on the ground must be practiced at every opportunity. There is no other way to learn or retain this skill.
(b) Second, when you reach the point where either your route or the handrail changes direction, you must be aware that it is time to go your separate ways. Some prominent feature located near this point is selected to provide this warning. This is called a catching feature; it can also be used to tell you when you have gone to far.
(c) Third, the catching feature may also be your navigational attack point; this is the place where area navigation ends and point navigation begins. From this last easily identified checkpoint, the navigator moves cautiously and precisely along a given azimuth for a specified distance to locate the final objective. The selection of this navigational attack point is important. A distance of 500 meters or less is most desirable. Figure 11-8. Terrain association navigation.
Darkness presents its own characteristics for land navigation because of limited or no visibility. However, the techniques and principles are the same that are used for day navigation. The success in nighttime land navigation depends on rehearsals during the planning phase before the movement, such as detailed analysis of the map to determine the type of terrain in which the navigation is going to take place and the predetermination of azimuths and distances. Night vision devices (see Appendix H) can greatly enhance night navigation.
a. The basic technique used for nighttime land navigation is dead reckoning with several compasses recommended. The point man will be in front of the navigator but just a few steps away for easy control of the azimuth. Smaller steps are taken during night navigation, so remember, the pace count will be different. It is recommended that a pace count obtained by using a predetermined 100meter pace course be used at night.
b. Navigation using the stars is recommended in some areas; however, a thorough knowledge of constellations and location of stars is needed (see paragraph 95c). The four cardinal directions can also be obtained at night by using the same technique described for the shadowtip method. Just use the moon instead of the sun. In this case, the moon has to be bright enough to cast a shadow.