Chapter 12 Part 1

Chapter 12 (continued) Part 2

MK 19 40-mm Grenade Basic and Intermediate Gunnery Tables

The MK 19 40-mm grenade basic and intermediate gunnery tables are used to train crews with the MK 19 40-mm grenade machine gun.

SCORING

On area target engagements (infantry squad, truck, and RPG team), full credit is given when suppression (one round impacts within ten meters of the target) is achieved within the time standards indicated in the task. On point target engagements (lightly armored vehicle targets, such as BRDMs and BTR-70s), full credit is given when the gunner scores one kill on the target. Area target arrays may be placed on line or in wedge formations. Area targets should not be more than 5 meters apart, and will not extend beyond 30 meters in width or 20 meters in depth.

MK 19 TABLE I--MANIPULATION EXERCISE

Table I exercises are device based and trains the gunner to zero the MK 19, develops the gunnerís coordination skills, and familiarizes the gunner with the weapon system. The gunner practices moving from one target to another in a random fashion, thus developing his skills to manipulate the weapon. These exercises are fired during day conditions only.

SCORING PROCEDURE FOR TABLE I

Task 1 is not scored.

Tasks 2 through 4 are scored. Time for these engagements starts when the evaluator announces "COMMENCE FIRING," and stops when all targets have been engaged or the evaluator announces "CEASE FIRE," whichever occurs first.

Within the allotted time per exercise, the gunner must obtain the minimum kills per target to score GO on each task. The gunner should score GO on all graded tasks before progressing to Table II.

CONDUCT OF FIRE

Using the EST, the gunner (moving from one target to another) fires the manipulation exercises using the proper techniques. Stationary BRDM targets and dismounted troop targets are set in target arrays in front of each weapon system at ranges between 400 meters and 1,000 meters. An additional BRDM target is set at 400 meters for weapon zero.

Note. If the adjustment was correct, the second round should be on target; fire the rest of the rounds to confirm the zero. If the second round is not on target, repeat all steps. If the impacts are not observed, bold adjustments may be needed.

ALLOWABLE VARIATIONS

The commander may change the positioning of stationary PC targets from frontal to flank views.

TABLE I. MANIPULATION EXERCISE (MK 19)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Zero a MK 19 40-mm grenade machine gun (tripod-mounted). One stationary frontal BRDM, 400 to 600 meters. NA NA NA NA NA
2. Engage a stationary target (tripod-mounted) (manipulation exercise). One stationary frontal BRDM, 800 to 1,000 meters. NA Point NA NA GO

NO-GO
3. Engage a stationary target (tripod-mounted) (manipulation exercise) (traverse and search). One stationary frontal BRDM, 800 to 1,000 meters. NA Point NA NA GO

NO-GO
4. Engage a stationary target (tripod-mounted) (manipulation exercise) (traverse and search). One infantry squad, 600 to 800 meters. NA Area NA NA GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM (for Zero)
2 Stationary Frontal BRDMs
7 IRETS (Dismounted Infantry)

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-46. Sample Manipulation Exercise Table (MK 19 Table I).


MK 19 TABLE II--TRIPOD EXERCISE

Table II trains the gunner and commander to zero the MK 19, engage targets with speed and accuracy, and acquire and engage targets under NBC conditions. These exercises are fired during the day only.

SCORING PROCEDURE FOR TABLE II

Task 1 is not scored.

Tasks 2 through 5 are scored. Engagement time starts when the target is fully exposed and stops when the command "CEASE FIRE" is given.

Within the allotted time per exercise, the gunner must obtain the minimum kills per target to score GO on each task.

CONDUCT OF FIRE

Using the EST, the gunner acquires and engages stationary targets from a tripod-mounted weapon system. Target arrays are placed at ranges between 400 meters and 1,000 meters. An additional BRDM target is placed at 400 meters for weapon zero.

ALLOWABLE VARIATIONS

The commander may change the sequence of the tasks and the positioning of stationary PC targets from frontal to flank views.

TABLE II. TRIPOD EXERCISE (MK 19)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Zero a MK 19 grenade machine gun (tripod-mounted). One stationary frontal BRDM, 400 to 600 meters. NA NA NA NA NA
2. Engage a stationary target (tripod-mounted). One stationary frontal BRDM, 400 to 600 meters.
NBC environment.
NA Point   SAT

UNSAT
GO

NO-GO
3. Engage a stationary target (tripod-mounted). One stationary frontal truck, 800 to 1,000 meters. NA Area   SAT

UNSAT
GO

NO-GO
4. Engage a stationary target (tripod-mounted). One stationary frontal BRDM, 600 to 800 meters. NA Point   SAT

UNSAT
GO

NO-GO
5. Engage a stationary target (tripod-mounted). One infantry squad, 600 to 800 meters. NBC environment. NA Area   SAT

UNSAT
GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM (for Zero)
2 Stationary Frontal BRDMs
1 Stationary frontal Truck
7 IRETS (Dismounted Infantry)

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-47. Sample Tripod Exercise Table (MK 19 Table II).


MK 19 TABLE III--ADJUSTMENT OF FIRE (STATIONARY)

Table III trains the gunner and commander to zero the MK 19, engage targets with speed and accuracy, and acquire and engage targets under NBC conditions. These exercises are fired during the day only.

SCORING PROCEDURE FOR TABLE III

Task 1 is not scored.

Tasks 2 through 5 are scored. Engagement time starts when the target is fully exposed, and stops when the command "CEASE FIRE" is given.

Within the allotted time per exercise, the gunner must obtain the minimum kills per target to score GO on each task.

CONDUCT OF FIRE

Using the EST, the gunner acquires and engages stationary targets from a stationary vehicle. Target arrays are placed at ranges between 400 meters and 1,000 meters. An additional BRDM target is placed at 400 meters for weapon zero.

ALLOWABLE VARIATIONS

The commander may change the sequence of the tasks and the positioning of stationary PC targets from frontal to flank views.

TABLE III. ADJUSTMENT OF FIRE (STATIONARY) (MK 19)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Zero a MK 19 grenade machine gun. One stationary frontal BRDM, 400 to 600 meters. NA NA NA NA NA
2. Engage a stationary target (stationary). One infantry squad, 800 to 1,000 meters. NA Area   SAT

UNSAT
GO

NO-GO
3. Engage a stationary target (stationary). One stationary frontal BRDM, 600 to 800 meters. NBC environment. NA Point   SAT

UNSAT
GO

NO-GO
4. Engage a stationary target (stationary). One stationary frontal BRDM, 700 to 900 meters. NA Point   SAT

UNSAT
GO

NO-GO
5. Engage a stationary target (stationary). One RPG team, 800 to 1,000 meters. NBC environment. NA Area   SAT

UNSAT
GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM (for Zero)
3 IRETS (RPG Team)
7 IRETS (Dismounted Infantry)
2 Stationary Frontal BRDM

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-48. Sample Adjustment of Fire Table (Stationary) (MK 19 Table III).


MK 19 TABLE IV--BASIC CREW QUALIFICATION

Table IV tests the gunner and commander to make sure he can zero the MK 19, engage targets with speed and accuracy, and acquire and engage targets under NBC conditions. These exercises are fired during the day and at night.

SCORING FOR TABLE IV

Task 1 (day and night engagement) is not scored.

Tasks 2 through 5, Table IVA and Tasks 2 through 5, Table IVB are scored. Engagement time starts when the target is fully exposed, and stops when the command "CEASE FIRE" is given.

Within the allotted time per exercise, the gunner must obtain the minimum kills per target to score GO on each task.

The crew must score GO on a total of six of the eight graded tasks on Tables IVA and IVB, combined.

CONDUCT OF FIRE

Using the EST, the gunner acquires and engages moving and stationary targets from a stationary vehicle. Target arrays are placed at ranges between 300 meters and 1,000 metes. An additional BRDM target is placed at 400 meters for weapon zero.

ALLOWABLE VARIATIONS

The commander may swing night tasks to the day if he does not have adequate night vision devices to sense rounds.

The commander may change the sequence of the tasks and the positioning of stationary PC targets from frontal to flank views.

TABLE IVA. BASIC CREW QUALIFICATION (DAY) (MK 19)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Zero a MK 19 grenade machine gun. One stationary frontal BRDM, 400 to 600 meters. NA NA NA NA NA
2. Engage a moving target (defense). One moving flank truck, 600 to 800 meters. NA Area   SAT

UNSAT
GO

NO-GO
3. Engage a moving target (defense). One moving flank BRDM, 600 to 800 meters. NBC environment. NA Point   SAT

UNSAT
GO

NO-GO
4. Engage a moving target (defense). One moving flank BRDM, 600 to 800 meters. NA Point   SAT

UNSAT
GO

NO-GO
5. Engage a stationary target (defense). One infantry squad, 400 to 600 meters. NA Area   SAT

UNSAT
GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM (for zero)
2 Moving Flank BRDMs
7 IRETS (dismounted infantry)

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-49. Sample Basic Crew Qualification Table (Day) (MK 19 Table IVA).

TABLE IVB. BASIC CREW QUALIFICATION (NIGHT) (MK 19)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Zero a MK 19 grenade machine gun. One stationary frontal BRDM, 400 to 600 meters. NA NA NA NA NA
2. Engage a moving target (defense). One moving flank truck, 600 to 800 meters. NA Area   SAT

UNSAT
GO

NO-GO
3. Engage a moving target (defense). One moving flank BRDM, 600 to 800 meters. NBC environment. NA Point   SAT

UNSAT
GO

NO-GO
4. Engage a moving target (defense). One stationary frontal BRDM, 600 to 800 meters. NA Point   SAT

UNSAT
GO

NO-GO
5. Engage a stationary target (defense). One infantry squad, 400 to 600 meters. NA Area   SAT

UNSAT
GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM (for Zero)
1 Moving Flank Truck
1 Moving Flank BRDM
1 Stationary Frontal Truck
7 IRETS (Dismounted Infantry)

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-50. Sample Basic Crew Qualification Table (Night)
(MK 19 Table IVB).


MK 19 TABLE V--CREW PROFICIENCY COURSE (MOVING)

Table V begins training on a moving vehicle. The crew develops teamwork while training the gunner and commander to engage targets with speed and accuracy, and acquire and engage targets under NBC conditions on a moving vehicle. These exercises are fired during the day and at night, using MILES with LTIDS.

Table V should be run twice, once with the TC and once with the gunner.

SCORING PROCEDURE FOR TABLE V

Tasks 1 through 4, Tables VA and B are scored. Within the allotted time per exercise, the gunner must obtain the proper lay or lead for each target to score GO on each task.

The crew must score GO on six of the eight graded tasks on Tables VA and B combined.

Crew duties will be critiqued as SAT or UNSAT. Crew errors include the following:

Note. If the crew commits a safety violation, or a combination of safety violations, that make it unsafe to continue the course, the safety officer should disqualify the crew and remove them from the range.

Note. Refer to Timing Procedures, for additional scoring information.

CONDUCT OF FIRE

The gunner acquires and engages moving and stationary targets from a stationary and moving vehicle. Target arrays are placed at ranges between 300 meters and 1,100 meters. An additional BRDM target is placed at 400 meters for weapon zero.

ALLOWABLE VARIATIONS

The commander may swing night tasks to the day if he does not have adequate night vision devices to sense rounds.

The commander may change the sequence of the tasks and the positioning of stationary PC targets from frontal to flank views. If MILES and LTIDS are not available, commanders may dry fire these tasks.

TABLE VA. CREW PROFICIENCY COURSE (DAY) (MK 19)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Engage a stationary target (defense). One RPG team, 600 to 800 meters. NA Area 50 SAT

UNSAT
GO

NO-GO
2. Engage a stationary target (defense). One stationary truck, 800 to 1,000 meters. NBC environment. NA Area 50 SAT

UNSAT
GO

NO-GO
3. Engage a stationary target (offense). Dismounted troops, 300 to 500 meters. NA Area 50 SAT

UNSAT
GO

NO-GO
4. Engage multiple targets (defense). One moving BRDM, 400 to 600 meters and
one RPG team, 600 to 800 meters.
NA Point


Area
50 SAT

UNSAT
GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM (for Zero)
1 Moving Flank BRDM
1 Stationary Frontal Truck
2 sets 3 IRETS (RPG Team)
7 IRETS (Dismounted Infantry)

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-51. Sample Crew Proficiency Course Table (Day) (MK 19 Table VA).


TABLE VB. CREW PROFICIENCY COURSE (NIGHT) (MK 19)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Engage a stationary target (defense). One stationary frontal BRDM, 600 to 800 meters. NA Point 60 SAT

UNSAT
GO

NO-GO
2. Engage a stationary target (offense). One stationary frontal truck, 600 to 800 meters. NA Area 60 SAT

UNSAT
GO

NO-GO
3. Engage a stationary target (defense). One RPG team, 300 to 500 meters. NBC environment. NA Area 60 SAT

UNSAT
GO

NO-GO
4. Engage a stationary target (defense). Dismounted troops, 600 to 800 meters. NA Area 60 SAT

UNSAT
GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM (for Zero)
1 Stationary Frontal Truck
1 Stationary Frontal BRDM
3 IRETS (RPG Team)
7 IRETS (Dismounted Infantry)

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-52. Sample Crew Proficiency Course Table (Night) (MK 19 Table VB).


MK 19 TABLE VI--CREW BASELINE

Table VI trains the gunner and commander to zero the MK 19, engage targets with speed and accuracy, and acquire and engage targets under NBC conditions from a stationary HMMWV. These exercises are fired during the day and at night.

SCORING PROCEDURE FOR Table VI

Task 1 (day engagement) is not scored.

Tasks 2 through 4, Table VIA and Tasks 1 and 2, Table VIB are scored using separate scoresheets. Refer to scoresheet scoring instructions. Within the allotted time per exercise, the gunner must obtain the minimum kills per target to pass each task. A crew duty penalty is subtracted for each crew error; there are three possible 5-point penalties, one 10-point penalty, and one automatic zero-point penalty. A maximum crew duty penalty point deduction of 30 points can be assessed per engagement. Additional crew errors will not be deducted, they will be critiqued.

Crew duty penalty points are as follows:

Note. If the crew commits a safety violation, or a combination of safety violations, that make it unsafe to continue the course, the safety officer should disqualify the crew and remove them from the range.

AMMUNITION ISSUE

The ammunition for this exercise will be broken down at the ammunition point. The total ammunition for this exercise is 45 rounds of 40-mm TP ammunition:

Notes. Units with illumination assets may use them during the night portion of the table. Ammunition saved during live-fire engagements may be used on later engagements, but may not be carried forward to another table.

CONDUCT OF FIRE

Using 40-mm TP ammunition, the gunner acquires and engages stationary and moving targets from a stationary vehicle. Target arrays are placed at ranges between 300 meters and 1,000 meters.

ALLOWABLE VARIATIONS

The commander may swing night tasks to the day if he does not have adequate night vision devices to sense rounds.

The commander may change the sequence of the tasks and the positioning of stationary PC targets from frontal to flank views.

TABLE. VIA. CREW BASELINE TABLE (DAY) (MK 19)
  Standards
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
1. Zero a MK 19 grenade machine gun. One stationary frontal BRDM, 400 to 600 meters. 40-mm TP/3 rds NA NA
2. Engage a stationary target from a stationary HMMWV (defense). RPG team, 300 to 500 meters. NBC environment. 40-mm TP/7 rds Area 50
3. Engage a moving target from a stationary HMMWV (defense). One moving flank truck, 600 to 800 meters. 40-mm TP/7 rds Area 50
4. Engage multiple stationary targets from a stationary HMMWV (defense). One stationary BRDM, 600 to 800 meters and
dismounted troops, 800 to 1,000 meters.
40-mm TP/14 rds Point

Area
50

Target Requirements:
1 Stationary Frontal BRDM (for Zero)
1 Flank Truck
1 Frontal, BRDM
3 IRETS (RPG Team)
7 IRETS (Dismounted Infantry)

TABLE VIB. CREW BASELINE TABLE (NIGHT) (MK 19)
  Standards
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
1. Engage a stationary target from a stationary HMMWV (defense).

RPG team, 300 to 500 meters.

Commanderís engagement.

40-mm TP/7 rds Area 60
2. Engage a stationary target from a stationary HMMWV (defense). One stationary frontal truck, 600 to 800 meters. 40-mm TP/7 rds Area 60

Target Requirements:
1 Frontal Truck
3 IRETS (RPG Team)

Figure 12-53. Sample Crew Baseline Table (MK 19).

Figure 12-54. Figure 12-54. Sample Roll-up Sheet, Table VI (MK 19).

Figure 12-55. Sample Scoresheet--Table VIA, Task 2 (Defense) (MK 19).

Figure 12-56. Sample Scoresheet--Table VIA, Task 3 (Defense) (MK 19).

Figure 12-57. Sample Scoresheet--Table VIA, Task 4 (Defense) (MK 19).

Figure 12-58. Sample Scoresheet--Table VIB, Task 1 (Defense) (MK 19).

Figure 12-59. Sample Scoresheet--Table VIB, Task 2 (Defense) (MK 19).


MK 19 TABLE VII--CREW PRACTICE

Table VII tests the gunner and commander to make sure he can zero the MK 19, engage targets with speed and accuracy, and acquire and engage targets under NBC conditions, from a stationary and moving vehicle. These exercises are fired during the day and at night.

SCORING PROCEDURE FOR TABLE VII

All tasks are scored. Refer to scoresheet scoring instructions. Within the allotted time per exercise, the gunner must obtain the minimum kills per target to pass each task. A crew duty penalty is subtracted for each crew error. There are three possible 5-point penalties, one 10-point penalty, and one automatic zero-point penalty for crew errors. A maximum crew duty penalty point deduction of 30 points can be assessed per engagement. Additional crew errors will not be deducted, they will be critiqued.

Crew duty penalty points are as follows:

Note. If the crew commits a safety violation, or a combination of safety violations, that make it unsafe to continue the course, the safety officer should disqualify the crew and remove them from the range.

AMMUNITION ISSUE

The ammunition for this exercise will be broken down at the ammunition point. The total ammunition for this exercise is 56 rounds of 40-mm TP:

Notes. Units with illumination assets may use them during the night portion of the table. Ammunition saved during live-fire engagements may be used on later engagements, but may not be carried forward to another table.

CONDUCT OF FIRE

Using 40-mm TP ammunition, the gunner acquires and engages stationary and moving targets from a stationary and moving vehicle. Target arrays are placed at ranges between 300 meters and 1,000 meters.

ALLOWABLE VARIATIONS

The commander may swing night tasks to the day if he does not have adequate night vision devices to sense rounds.

The commander may change the sequence of the tasks and the positioning of stationary PC targets from frontal to flank views.

CREW PRACTICE TABLE (DAY) (MK 19 TABLE VIIA)
  Standards
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
1. Engage stationary targets from a stationary HMMWV (defense). One stationary frontal BRDM, 300 to 500 meters and RPG team, 600 to 800 meters. 40-mm TP/14 rds Point


Area
50
2. Engage a moving target from a moving HMMWV (offense). One moving flank truck, 600 to 800 meters. 40-mm TP/7 rds Area 50
3. Engage a stationary targets from a stationary HMMWV (defense). One stationary frontal truck, 600 to 800 meters and dismounted troops, 800 to 1,000 meters. NBC environment. 40-mm TP/14 rds Area


Area
50

Target Requirements:
1 Stationary Frontal BRDM
3 IRETS (RPG team)
1 Stationary Frontal Truck
1 Moving Flank Truck
7 IRETS (Dismounted Infantry)

TABLE VIIB. CREW PRACTICE TABLE (NIGHT) (MK 19)
  Standards
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
1. Engage a stationary target from a stationary HMMWV (defense). Dismounted troops, 800 to 1,000 meters. NBC environment. 40-mm TP/7 rds Area 60
2. Engage a stationary target from a stationary HMMWV (defense).

One stationary BRDM, 600 to 800 meters.

Commanderís engagement (swing).

40-mm TP/7 rds Point 60
3. Engage a stationary target from a moving HMMWV (defense). One RPG team, 300 to 500 meters. 40-mm TP/7 rds Area 60

Target Requirements:
1 Stationary Frontal BRDM
3 IRETS (RPG Team)
7 IRETS (Dismounted Infantry)

Figure 12-60. Sample Crew Practice Table (MK 19).

Figure 12-61. Sample Roll-up Sheet, Table VII (MK 19).

Figure 12-62. Sample Scoresheet--Table VIlA, Task 1 (Defense) (MK 19).

Figure 12-63. Sample Scoresheet--Table VIlA, Task 2 (Offense) (MK 19).

Figure 12-64. Sample Scoresheet--Table VIlA, Task 3 (Defense) (MK 19).

Figure 12-65. Sample Scoresheet--Table VIlB, Task 1 (Defense) (MK 19).

Figure 12-66. Sample Scoresheet--Table VIlB, Task 2 (Defense) (MK 19).

Figure 12-67. Sample Scoresheet--Table VIlB, Task 3 (Defense) (MK 19).


MK 19 TABLE VIII--CREW QUALIFICATION

Table VIII is a marksmanship, single-vehicle qualification table. This table tests the crew's ability to zero a MK 19 grenade machine gun, and employ direct fire to acquire and engage stationary and moving, area and point targets during various firing conditions. These tables are fired during the day and at night. This is not a tactical table; however, normal combat-oriented procedures, such as reporting, should be used. Some tasks are conducted in an NBC environment.

Truck crews must have qualified on the GST within the previous three months. The crew must fire Table VIIIA and B for qualification. As a minimum, the crew must achieve 420 points, and score at least 70 points on 6 of the 8 graded tasks to achieve a qualified rating. At least one task must be in an NBC environment.

SCORING PROCEDURE FOR TABLE VIII

All tasks are scored. Refer to scoresheet scoring instructions. Within the allotted time per exercise, the gunner must obtain the minimum kills per target to pass each task. A crew duty penalty is subtracted for each crew error; there are three possible 5-point penalties, one 10-point penalty, and one automatic zero-point penalty for crew errors. A maximum crew duty penalty point deduction of 30 points can be assessed per engagement. Additional crew errors will not be deducted, they will be critiqued.

Crew duty penalty points are as follows:

Note. If the crew commits a safety violation, or a combination of safety violations, that make it unsafe to continue the course, the safety officer should disqualify the crew and remove them from the range.

Crew ratings are determined using the following conditions:

AMMUNITION ISSUE

The ammunition for this exercise will be broken down at the ammunition point. The total ammunition for this exercise is 63 rounds of 40-mm TP:

Notes. Units with illumination assets may use them during the night portion of the table. Ammunition saved during live-fire engagements may be used on later engagements, but may not be carried forward to another table.

CONDUCT OF FIRE

Using 40-mm TP ammunition, the gunner acquires and engages stationary and moving targets from a stationary and moving vehicle. Target arrays are placed at ranges between 300 meters and 1,000 meters.

ALLOWABLE VARIATIONS

The commander may swing night tasks to the day if he does not have adequate night vision devices to sense rounds.

The commander may change the sequence of the tasks and the positioning of stationary PC targets from frontal to flank views.

TABLE VIIIA. CREW QUALIFICATION TABLE (DAY) (MK 19)
  Standards
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
1. Engage a stationary target from a stationary HMMWV (defense). One RPG team, 600 to 800 meters. 40-mm TP/7 rds Area 50
2. Engage a moving target from a stationary HMMWV (defense). One moving flank truck, 400 to 600 meters. 40-mm TP/7 rds Area 50
3. Engage a stationary target from a moving HMMWV (offense). Dismounted troops, 300 to 500 meters. NBC environment. 40-mm TP/7 rds Area 50
4. Engage stationary targets from a stationary HMMWV (defense). One RPG team, 600 to 800 meters and one stationary BRDM, 600 to 800 meters. 40-mm TP/14 rds Area

Point
50

Target Requirements:
1 Stationary Frontal BRDM
2 sets 3 IRETS (RPG Team)
1 Stationary Frontal Truck
1 Moving Flank Truck
7 IRETS (dismounted infantry)

TABLE VIIIB. CREW QUALIFICATION TABLE (NIGHT) (MK 19)
  Standards
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
1. Engage a stationary target from a stationary HMMWV (defense) (swing task).

One stationary frontal BRDM, 600 to 800 meters.

Commander's engagement.

40-mm TP/7 rds Point 60
2. Engage a stationary target from a moving HMMWV (offense). One stationary frontal truck, 600 to 800 meters. 40-mm TP/7 rds Area 60
3. Engage a stationary target from a stationary HMMWV (defense). One RPG team, 300 to 500 meters. NBC environment. 40-mm TP/7 rds Area 60
4. Engage a stationary target from a stationary HMMWV (defense). Dismounted troops, 600 to 800 meters. 40-mm TP/7 rds Area 60

Target Requirements:
1 Stationary Frontal BRDM
1 Stationary frontal Truck
3 IRETS (RPG Team)
7 IRETS (Dismounted Infantry)

Figure 12-68. Sample Crew Qualification Table (MK 19).

Figure 12-69. Sample Roll-up Sheet, Table VIII (MK 19).

Figure 12-70. Sample Scoresheet--Table VIllA, Task 1 (Defense) (MK 19)

Figure 12-71. Sample Scoresheet--Table VIllA, Task 2 (Defense) (MK 19)

Figure 12-72. Sample Scoresheet--Table VIllA, Task 3 (Offense) (MK 19)

Figure 12-73. Sample Scoresheet--Table VIllA, Task 4 (Defense) (MK 19)

Figure 12-74. Sample Scoresheet--Table VIllB, Task 1 (Defense) (MK 19)

Figure 12-75. Sample Scoresheet--Table VIllB, Task 2 (Offense) (MK 19)

Figure 12-76. Sample Scoresheet--Table VIllB, Task 3 (Defense) (MK 19)

Figure 12-77. Sample Scoresheet--Table VIllB, Task 4 (Defense) (MK 19)


TOW Basic and Intermediate Tables

TOW TABLES I AND II

Tables I and II train the basic TOW gunnery skills. Table I (Individual Gunnery Practice) prepares the gunner for Table II (Individual Gunnery Qualification). These tables should be conducted using the TOW GT. The trainer must construct a planned group of basic skill exercises. (See TM 9-6920-452-10 for a complete list of exercises on the TOW GT.)

When the TOW GT is ready for operation, the planned group has been constructed, and the gunner has been briefed and is in place, the trainer will begin the first mission. At the beginning of each mission, the trainer will give the gunner a fire command, and tell him to fire when ready. The trainer does not coach the gunner in any way during the mission; the gunner must make a determination of when to fire and at which target. After each mission, the trainer will give the gunner the results, then proceed to the next mission.

Notes. The trainer can either thoroughly debrief the gunner on his performance at the end of each mission, or save all ten missions and review them after the table is complete. The trainer must remember that the TOW GT will save a maximum of 20 missions at one time.

Units that do not have the TOW GT may conduct Tables I and II using the M70-series training set, M80 blast simulators, and a target vehicle equipped with an M70 target board.

SCORING PROCEDURE FOR Tables I AND II

The gunner must fire at least two 10-shot events for each table. The trainer will record the results from each mission on DA Form 5107-R. To qualify on a table and progress to the next table, the gunner must receive a minimum of 55-points using tripod-mounted systems or 600 points using vehicle-mounted systems, for one 10-shot event. If the gunner does not obtain the minimum score on a table, he should refire that table before progressing to the next table.

TOW TABLES III AND IV

Table III (Advanced Gunnery Practice) prepares the gunner for Table IV (Advanced Gunnery Qualification). The trainer must construct a planned group, consisting of a series of missions that train and test the gunner's ability to track and kill targets and perform the advanced gunnery skill. (See TM 9-6920-452-10 for a complete list of exercises on the TOW GT.) Only the assigned gunners in each squad are required to verify on Tables III and IV. Other members of the squad may perform the tables, if time permits.

Along with basic gunnery skills, Tables III and IV train the following advanced gunnery skills:

Tables III and IV must be conducted using the TOW GT; units that do not have the TOW GT cannot conduct Tables III and IV. The sequence of missions in each 10-shot event should be changed continuously to prevent the gunner from becoming familiar with them.

The trainer constructs the planned group according to TM 9-6920-452-10. Before each mission, the trainer must present the gunner with a fire command that clearly states what the gunner must do. Some missions (determine if a target may be engaged by TOW, engage evasive or obscured targets, and identify targets) may not require specific fire commands; the trainer need only give general instructions such as "GUNNER--TARGETS TO YOUR FRONT--FIRE WHEN READY." Other missions (prioritize targets, for example, tanks as higher priority than APCs), the trainer gives the command "GUNNER--TARGETS TO YOUR FRONT--ENGAGE TANKS FIRST--FIRE WHEN READY."

SCORING PROCEDURE FOR TABLES III and IV

Tables III and IV are scored in the same manner as Tables I and II, except for target identification missions. If the gunner correctly identifies a target as friendly and does not fire on it, he receives 100 points. If he fires on a friendly target, he receives zero points whether he kills the target or not.

For each table, the gunner must fire at least two 10-shot events. The trainer must not only observe and record the gunner's tracking performance, but he must brief, observe, and score the particular advanced gunnery task presented in each mission. To progress to the next table, the gunner must achieve a GO on at least 6 of 10 missions and receive a minimum of 550 points using tripod-mounted systems or 600 points using vehicle-mounted systems, for one 10-shot event. If the gunner fails to meet the minimum qualification standards, he must retrain on Table III before firing Table IV. The trainer will record the gunner's performance on DA Form 5107-R.

On Table IV, the total tracking score (add scores from all ten missions) determines the gunner's classification as follows:

The requirements for a mission to be scored as GO vary according to the advanced gunnery task that is presented in each mission. A successful mission is defined as follows:

Note. Evasive and obscured targets do not require special actions from the gunner to be scored as GO; they are simply targets that are hard to kill. A kill on any target is scored as a GO.

TOW TABLES V AND VI

Table V (Baseline Gunnery Practice) prepares the gunner for Table VI (Baseline Gunnery Qualification). Each table is performed, once during the day and once at night, under realistic (simulated) battlefield conditions. Some of the engagements will be performed with the crew in MOPP 4.

Tables V and VI allow the crews to troubleshoot the equipment (MILES or TOW FTT) and refresh crews on MILES/TOW FTT gunnery and target engagement techniques to prepare the crews for the practice and qualification tables that follow.

RANGE LAYOUT

Tables V through VIII are fired on an antiarmor tracking and live-fire range, as depicted in Figure 12-78.

Figure 12-78. Antiarmor Tracking and Live-Fire Range.

SCORING PROCEDURE FOR TABLES V AND VI

Task 1 is not scored.

Tasks 2 through 6 are scored. To count as a successful engagement, the target must be killed within 30 seconds after engagement. Engagement time begins when the target is exposed (for multiple targets from the same position, time begins each time the vehicle stops in the firing position). Each task counts as 100 points. (For tasks with multiple engagements, divide 100 by the number of targets presented to find the points for each target.) The scores for all engagements are then added.

Each table must be fired during the day and at night. The total maximum score for either day or night is 500 points, for a maximum total of 1,000 points. Squads should achieve a minimum of 700 points on Table V (day and night combined) before progressing to Table VI.

CONDUCT OF THE RANGE

Each task consists of one or more target engagements from one firing position. All firing will be conducted from an unmasked position. All reloads will be made from a hide position. The systems and carriers are set up in static positions on a baseline; the systems do not move, but engage a series of moving or pop-up targets from the baseline. All stationary targets should be mounted on pop-up mechanisms, to facilitate target acquisition and scoring. Moving targets should be presented at speeds from 5 to 40 kmph.

Note. If pop-up mechanisms are not available, exposed stationary targets will be placed in an appropriate array. If exposed targets must be used, the exercise should be designed so that targets are presented only to the position from which they should be engaged.

The crew must successfully install, troubleshoot, and operate the MILES/TOW FTT equipment in accordance with the appropriate TM. The crew must also successfully acquire, engage, and destroy 6 of 10 targets presented in each table (once during daylight and once at night).

Note. DA Form 5107-R will be used to record the crew's score (day or night).

TABLES V AND VI. BASELINE GUNNERY PRACTICE/QUALIFICATION
Task Conditions/
Target/Situation
Points Per
Target
Task
Score
1. Install MILES/TOW FTT. NA NA NA
2. Engage a stationary target. One stationary flank T72, 1,000 to 1,500 meters. ____________ _________
3. Engage multiple stationary targets. One stationary frontal T72 and one stationary flank T72, 1,000 to 1,500 meters.

____________

____________

_________
4. Engage multiple targets. One stationary frontal T72 and one moving flank T72, 1,600 to 2,000 meters.

____________

____________

_________
5. Engage multiple stationary targets. Two stationary turret T72s, 800 to 1,500 meters. NBC environment.

____________

____________

_________
6. Engage multiple targets. Two stationary frontal T72s and one moving flank T72, 2,100 to 3,750 meters.

____________

____________

____________

_________

Table ____________ Date_____________ Squad_______________________

Section___________________________ Platoon_______________________

Day Score_______________________ Night Score_____________________

Evaluator's Signature___________________________ Total Score__________

Note. Tables V and VI must be fired both day and night.

Figure 12-79. Sample Baseline Gunnery Practice/Qualification Table (TOW Tables V and VI).

TOW TABLES VII AND VIII

Table VII (Squad Gunnery Practice) prepares the squad for Table VIII (Squad Gunnery Qualification). These tables train and evaluate the TOW squad on its ability to engage stationary and moving targets in a simulated battlefield scenario. Tables VII and VIII (and all subsequent tables) are moving exercises; the firing vehicle moves from point to point and engages a series of targets.

Notes. All M60/M240B machine gun tasks will be wet fired on Tables VII and VIII.

A range with pop-up or moving targets equipped with MILES LTIDs or the TOW FTT equivalent should be used, if available. If such a range is not available, tactical vehicles equipped with MILES harnesses or the TOW FTT equivalent may be used.

RANGE LAYOUT

Tables VII and VIII are fired on an antiarmor tracking and live-fire range. (See Figure 12-78.)

SCORING PROCEDURE FOR TABLES VII AND VIII

To count as a successful engagement, the target must be killed within the engagement time listed for each task. Each task counts as 100 points. (For tasks with multiple engagements, divide 100 by the number of targets presented to find the points for each target.) Any crew or leader cuts are deducted from this score.

Crew duty penalty points are as follows:

Note. If the crew commits a safety violation, or a combination of safety violations, that make it unsafe to continue the course, the safety officer should disqualify the crew and remove them from the range.

Each table must be fired during the day and at night. Total maximum score for either day or night is 500 points, for a maximum total of 1,000 points. Squads must achieve a minimum of 700 points on Table VII (day and night combined) to progress to Table VIII.

The scores for the two events are added together (maximum possible score is 1,000 points) for the total score for each gunnery table.

AMMUNITION ISSUE

Ten ATWESS cartridges per TOW, per iteration, and 75 rounds of 7.62mm.

CONDUCT OF THE RANGE

For evaluation and training purposes, the senior trainer is normally to the rear of the leader's vehicle during move-out scenarios. An assistant evaluator is normally assigned to each additional vehicle evaluated as part of the same exercise. Scoring for night engagements will be made by both evaluators. Evaluators must monitor crew conversations and fire commands.

The following support requirements are recommended when conducting TOW Gunnery Table VII:

Note. Because this table is conducted on an MPTR, marking the firing positions may be necessary. At night, the roads should be marked with luminous tape.

TABLES VII AND VIII. SQUAD GUNNERY PRACTICE/QUALIFICATION
Task Conditions/
Target/Situation
Engagement Time Ammo/
Rds
Kills/
Crew Cuts
Points/
Total
1. Engage a single target. Dismounted troops, 400-600 meters. (Offense) 35 sec 7.62mm/
50 rds
________ ______
2. Engage a single target. One stationary T72, 1,500 to 2,000 meters. (Baseline) 27 sec for MILES; 27 sec for FTT   ________ ______
3. Engage multiple targets. One stationary BMP and one moving T72, 1,200 to 2,500 meters. (Phase Line 1) 2.5 min for MILES; 2.28 min for FTT   ________

________
______
4. Engage multiple targets. One stationary BMP and two moving T72s, 3,000 to 3,750 meters. (Phase Line 1) 4.18 min for MILES; 2.28 min for FTT   ________

________
______
5. Engage multiple targets. One stationary BMP and one moving T72, 1,500 to 2,000 meters. (Phase Line 1) NBC environment. 2.07 min for MILES; 2.08 min for FTT   ________

________
______
6. Engage a single target. One moving T72, 2,500 to 3,000 meters. (Baseline) NBC environment. 2.55 min for MILES; 2.56 min for FTT   ________ ______
7. Engage a single target. One RPG team, 300 to 500 meters. (Offense) 35 sec 7.62mm/
25 rds
________ ______

Target Requirements:
1 Stationary T72
One set of 7 IRETS (Dismounted Infantry)
3 Stationary BMP
7 Moving T72s
3 IRETS (RPG Team)

Table ________________ Date________________ Squad_________________________

Section________________________________ Platoon___________________________

Day Score____________________________ Night Score_________________________

Evaluator's Signature_______________________________ Total Score_______________

Note. Tables VII and VIII must be fired both day and night.

Figure 12-80. Sample Squad Gunnery Practice/Qualification Table (TOW Tables VII and VIII).